PIXEL JUMP
A free neon endless jumper. Climb as high as you can, alone or with friends.
▶ PLAY PIXEL JUMPHow to play
You're a small glowing Pixel. Jump from platform to platform and keep climbing. The screen only scrolls upward, so anything that falls below the bottom edge is gone, including you. Your score is how high you climbed, in meters.
The sides of the screen wrap around: run off the left edge and you come back on the right.
| Keyboard | Touch | |
|---|---|---|
| Move | ← → or A D | Hold ◀ or ▶ (or slide between them) |
| Jump | Space, ↑ or W | Tap ▲ (the right half of the screen) |
| Pause | Esc or P | The ❚❚ button |
Eight biomes
The higher you go, the stranger it gets. Each biome adds a new hazard on top of the last:
- Atmosphere (0m): calm skies to learn the jump.
- Ionosphere (600m): gusts of wind push you sideways.
- Low Orbit (1,800m): platforms start to move.
- Deep Space (3,200m): meteors fall through the level.
- The Rift (5,000m): gravity pulses.
- Neon Grid (8,000m): laser drones.
- Static Field (12,000m): control glitches.
- The Void (17,000m): everything at once.
Drones patrol every biome, and some of them shoot. Touching a drone or a bullet costs you a life, unless a Hard Shield or a Jetpack takes the hit for you.
The boss
Every 3,000m a boss drone arrives. It hovers and fires volleys, then rears back and dives to your level. While it sits exposed after a dive, land on it. Enough hits bring it down for +500m of bonus score, 150 gems and a full set of hearts.
Power-ups
- Double Jump: a second jump in mid-air.
- Super Jump: much higher jumps.
- Safety Net: a net along the bottom of the screen bounces you back up while it lasts.
- Magnet: pulls nearby gems to you.
- Jetpack: flies you straight up.
- Hard Shield: takes one hit from a drone, laser or bullet for you.
- Time Warp: slows every enemy down.
Gems, hearts and Pixels
Gems are worth more in every higher biome: 5 each in the Atmosphere, up to 100 each in The Void. Spend them in the shop.
Hearts are extra lives, up to three. Every run starts with at least one. When a fall or a hit would end your run, a heart is spent instead and you bounce back up behind a Hard Shield. Buy hearts in the shop, find one in the level while you have none, or beat a boss to refill all three.
Pixels are the characters you play as, and each one has a perk: faster movement, higher jumps, floatier gravity, longer power-ups, a permanent double jump, double gems and more. Some unlock as you reach new heights, some are sold in the gem shop, and a few are secrets.
Daily run and challenges
Solo runs follow the day's layout, the same for everyone. Your previous run of the day plays back as a ghost to race against. At the end of a run, SHARE RUN sends a score card with a challenge link. Whoever opens it that day sees a TARGET line at your height.
Co-op with friends
Play with up to four people. One player hosts a party and gets a six-character room code, and friends join with it. Everyone plays the same level and fights the same enemies, and the boss's health is shared. If you fall, you respawn after a countdown while your teammates keep climbing. The run ends when the whole party is down.
FAQ
Is it free? Yes. Some optional extras (an extra life, a gem booster) can be earned by watching an ad. Nothing is ever required.
Where is my progress saved? In your browser on this device. Clearing site data resets it.
Can I play on my phone? Yes. On phones and tablets, Pixel Jump installs to your home screen as an app (the game shows you how), then plays full screen and works offline.
Co-op won't connect. Some school and office networks block direct connections. Pixel Jump falls back to a relay server, which usually fixes it. If not, try again from a different network.
Something's broken, or you have an idea? Email support@pixeljump.online.