PIXEL JUMP

Pixel Jump guide

Everything the game doesn't stop to explain: what each biome does to you, which Pixel to buy next, how to beat the boss and how to get a co-op party going.

Getting startedControls, your first run, hearts, gems and what the score means. The eight biomesWhere each one begins, the hazard it adds and how to get through it. Pixels and perksEvery character, what it does, and what it costs or how to unlock it. Power-upsThe seven powers, how long each lasts and when to swap one. The bossReading the dive, landing the hits, and surviving its second half. Co-opHosting, joining, respawns, the team limit and connection fixes. Climbing higherHabits that add thousands of meters, from players who fell a lot. Update notesWhat changed in each version of the game.

The game in one paragraph

Pixel Jump is a free endless jumper that runs in the browser. You play a small glowing square, a Pixel, and climb a tower of neon platforms that never ends. The screen only scrolls upward, and falling off the bottom costs you a life. The climb passes through 8 biomes, from the calm Atmosphere at the start to The Void at 17,000m, and each one adds a hazard that stays with you for the rest of the run. A boss arrives every 3,000m. You can play alone on the day's layout, which is the same for every player, or with up to 3 friends in co-op.

Numbers worth knowing

WhatValue
Biomes8, the last from 17,000m
First boss3,000m into a run, then every 3,000m after a kill
Boss reward+500m of score, 150 gems and all 3 hearts
HeartsUp to 3, 50 gems each in the shop
Gem value5 each in the Atmosphere, rising to 100 in The Void
Pixels20 to keep, plus 24 Pixels of the Hour
Co-op party2 to 4 players

New here? Start with Getting started. Stuck at a wall? Climbing higher is the page you want.

▶ PLAY PIXEL JUMP