PIXEL JUMP

Guide / Pixels and perks

Pixels and perks

A Pixel is the character you play as. Each one has a perk, and picking the right one changes how the whole climb feels.

The starter

Everyone begins as Unit 734, free and with no perk. Every other Pixel is bought with gems or rented for an hour; climbing never unlocks one.

The menu's ‹ › arrows step through the Pixels you own; SHOP sells the rest. The shop has three tabs along the bottom: RENT for this hour's Rental, PIXELS for the gem shop, and BOOSTERS for hearts and 2X GEMS. PIXELS shows one Pixel at a time with every perk spelled out; switch it to LIST to see them all at once, grouped by tier.

Sold in the gem shop

Every shop Pixel is stronger than the starter. Prices run from 75 gems to 120,000, each tier about two and a half times the one before.

PixelPricePerks
Nebula Drifter75+50% move speed
Chrome Unit200+30% jump height
Solar Flare500+25% move speed. -30% gravity (floatier)
Obsidian1,200+25% jump height. Power-ups last 2x as long
Prism3,000+25% move speed. Always has a double jump
Pulse Warden7,000+25% jump height. Every 5s, destroys all drones on screen, for the whole party in co-op
Crystal Hoarder16,000+25% move speed. Always pulls in nearby gems. Gem pickups are worth 2x
Aegis40,000+25% jump height. Drones and bots die when they touch you. Bullets, lasers, meteors and bosses still hurt. Immune to ice and black-hole pull
Ninja50,000+30% move speed. The screen edges are walls: jump off them, up to 2 times between landings. No screen wrap: the edges are walls (downside)
Rocket65,000Power-ups last 2x as long. Every power-up you pick up is a JETPACK. -15% move speed (downside). Holds at most 2 hearts in a run (downside)
Bulwark80,000+20% jump height. Can hold up to 5 hearts in a run. Drones and bots die when they touch you. Bullets, lasers, meteors and bosses still hurt
Overclock120,000+30% move speed. +30% jump height. Power-ups last 2x as long. Always pulls in nearby gems

Which to buy, and when

Don't save for the top from the start. The middle tiers make gems come faster, so buying your way up is quicker than hoarding.

What the perk tags mean

TagWhat it does
SPEEDFaster movement left and right.
JUMPA stronger jump. The gain in height is bigger than the number: +30% jump is about 1.7 times as high.
GRAVITYLower gravity. Jumps go higher and you fall more slowly.
POWERPower-ups last longer.
MAGNETAlways pulls in nearby gems. This Pixel never rolls the Magnet power-up.
5 HEARTSCan hold up to five hearts in a run instead of three.
SMASHDrones and bots die when they touch you. Bullets, lasers, meteors and bosses still hurt.
NINJAThe screen edges are walls you can jump off, twice between landings. Downside: no screen wrap.
ROCKETEvery power-up you pick up is a Jetpack. Downside: holds at most two hearts.
AIR JUMPAlways has a double jump. This Pixel never rolls the Double Jump power-up.
EMPEvery few seconds, destroys all drones on screen. In co-op it clears them for the whole party.
GEMS x2Gem pickups and the boss's bounty are worth double. Stacks with the 2X GEMS booster.
SHIELDEDImmune to ice and the pull of black holes. Meteors, lasers, drones, a black hole's centre and every kind of platform still count.

Rentals

Every hour, on the hour, a different patterned Pixel is on offer. There are 24, one for each hour of the day by your own clock, and they are the only Pixels with two colours. The RENT tab shows the current one: rent it and you can equip it until the next hour begins, for 500 to 6,000 gems, depending on its tier, or by watching an ad where ads are offered. If the hour ends while you are mid-run, you keep it until that run is over.

They are rented, not owned, so they don't count toward achievements. Their perks sit around the middle of the shop, which makes them a good way to try a perk before you buy the Pixel that has it for good.

PixelPerks
Sunset Strip+25% move speed. +50% power-up duration
Mint Condition+20% jump height. Always pulls in nearby gems
Arcade Cabinet+20% move speed. Always has a double jump
Lava Lamp+25% jump height. Drones and bots die when they touch you. Bullets, lasers, meteors and bosses still hurt
Glacier-25% gravity (floatier). Immune to ice and black-hole pull
Bubblegum+20% move speed. Gem pickups are worth 2x
Toxic Waste+20% jump height. Every 6s, destroys all drones on screen, for the whole party in co-op
Royal Flush+25% move speed. Can hold up to 5 hearts in a run
Circuit Board+15% move speed. Power-ups last 2x as long
Dusk Walker-20% gravity (floatier). Always has a double jump
Static Zebra+25% jump height. Immune to ice and black-hole pull
Candy Corn+30% move speed. Always pulls in nearby gems
Deep Sea-25% gravity (floatier). +50% power-up duration
Ember+25% jump height. Every 6s, destroys all drones on screen, for the whole party in co-op
Aurora+20% move speed. Gem pickups are worth 2x
Cherry Cola+20% jump height. Power-ups last 2x as long
Neon Tiger+20% move speed. Immune to ice and black-hole pull
Frostbyte+20% jump height. Always has a double jump
Sakura-20% gravity (floatier). Always pulls in nearby gems
HackerPower-ups last 2x as long. Every 7s, destroys all drones on screen, for the whole party in co-op
Plasma Core+25% move speed. +10% jump height
Copper Top+20% jump height. +50% power-up duration
Midnight Oil-25% gravity (floatier). Power-ups last 2x as long
Key Lime+25% move speed. Always pulls in nearby gems
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